More Building in Maya

I decided to have a go at building something from scratch in Maya, just as a bit of practice modelling things. I chose to do a robot as it should mostly be geometric form and few organic curves. Anyway, here's my

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The Mad Lab Evaluation

This project was a complete dive in at the deep end for me, having only touched on 3D modeling in simple game/level editors such as Unreal Ed, Hammer, and a couple of others. Realising how different and much more in-depth Maya was, was daunting, but

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The Mad Laboratory

The final rendered version of my animation for my "Introduction to Digital" module, It was produced as an exercise into modeling, texturing, lighting, and animating in Autodesk Maya 2010. Big thanks for help from Toby Rutter and tutor Kelvin on the

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How the Big Boys do it

With great timing, the folks at Wired Magazine have this article about how Toy Story 3 is created: Here is the Article From what I took from that, not only how long it takes for a modern feature like Toy Story

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The Lab

Just a few renders from the almost-completed lab set-up, now with a lot more detail, and don't worry about the sparse areas and shelves etc as they're not in shot in the final film. The lighting is pretty much done now,

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Throw the switch Igor!

Looking at a few references of laboratories and mad scientists (very much the movie-versions) And so I've started to add details to make it a bit more 'mad-sciencey', like making the liquids glow a bit, warning signs etc.

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More Progress

Quick playblast with further animation Looking at render time differences when adding complex elements Rendering the electricity The scene so far

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Rube Goldberg Machines

For the Maya project we have been given four weeks to produce a short animation based on a Rube Goldberg (or Heath Robinson) style contraption. I have loved these style of machines ever since I was young and used to build

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Progress

I haven't said much in my blog posts of late as I've been knuckling down with the Maya work, but this seems like an opportune moment: Firstly texturing has been gotten the hang of slowly, great fun producing the blackboard: Playblasting

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Rendering Times

So far, my rendering times haven't been too bad, usually 50 seconds or under for a frame, but with the addition of this lamp, they have started to creep up, to a maximum so far of 1:37.I have to be careful

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A Quick Update

Just a few quick images from what I've been up to the past couple of days, bits of Maya and Photoshop mostly  And here's a photoshop piece I did for a different module, which I was pretty proud of, so I'll

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