So I've hit my first stumbling block in the tutorials, during building this helmet. It wants me to use the Border Edge Tool to select the edge to be bridge together, but the edges I need to select just say I cannot select them as they are not border edges. I've been trying to see if  there was anything I was doing wrong or any extra vertexes/edges where there shouldn't be but my brain now needs a rest. I may start over again when I come back to it.

First of all, let me admit this is not my first time using a 3D construction program, in my teens I experimented with UnrealEd and other free level building software and a couple of other simple programs. This is my first time using Maya, and it's not all that I feared, with a  lot of similarities to the older software I used. I'm not usually one for tutorials, and usually bodge my way through the learning process with trail and error, but this time I don't have the luxury of time and want to learn the correct and standardised way of using it. So here I am, slowly working my way through the 'Getting Started with Maya' tutorials.


Above is my first little bit of progress, a temple I built using a mixture of polygons and NURBS, and its a nice easy little project to begin with and I already feel like some of the basics are sinking in, to do with groups, rendering, hierarchies and all the other intimidating words.
Just another video I've found which is a style I love as it looks so handmade and uses a mixture of techniques from stop motion, live action and others. The 'cardboardy' feel is something that is so tactile and solid, and feels so real and full of character, even if a little overdone.




So yep, back from iceland now, and will be slowly loading some of the photos from there up to my Flickr

For now here's a picture of me looking Icelandic: