So, after a bit of posing and fiddling with Zeke, I noticed his knees coming a little loose, mostly due to the face I hadn't use twisted strands of wire, and instead used single strands (causing the bones and latex to lose it's grip on the wire and swivel around it). I decided to try and salvage the situation with a little cutting up of the back of his knees and filling the misbehaving joints with a little epoxy resin to try and affix them to the armature a little better.

It worked for a little while but soon came loose, and with no other options but pretty much a complete model rebuild. He'll have to stay as he is, but it'll limit any animating a little.

   







 Just a collection of shot from today's progress on the full-body armature/puppet, have to leave it mid-foaming up for tonight. Also the eyes and lips test head is coming along nicely, the latex layering is taking a little while and has to reconstruct part of the jaw as I'd made it a bit too small, but wasn't too much of a difficult fix. More coming soon.



The start of the next full body puppet, this time I'll be adding a few things, such as the brass tubing and epoxy resin, so we'll see how that goes.