Working the movement from the base of the tail as suggested by Ben, it's much improved over the last attempt. Dope sheeting required in future methink if other bits will be moving too, it'll be hard to keep track of what's going where.

  


The animation is a bit choppy but it was interesting to work with something that was to be a loop-able cycle and having to meet up with a pre-defined starting point. I think the feet look good, its just the upper body moving around that makes it a little choppy. Maybe a little more movement in the arms/head would improve it, but for now I achieved what I set out to do, which is to complete a walk cycle and  concentrate on the legs.

Also i got this rather nice little photo out of it:





Just another little test, with a bit of sound, seeing how it goes for now and trying to get some more testing done.


I love these behind the scenes peeks at the usually very secretive work of stop-motion studios. It's great to see some of the scales of the sets they work on, as well as the sheer numbers they have to work with when it comes to puppets and props etc. Co-ordination of the pre-production and production must be on such a massive scale, with the amount of planning of how many films they can be shooting at once.

I think the one thing that draws me into this work more than anything else is the sheer creativity and detail of the work they produce, from every shop-sign to the tiny goblets. Anyway, enjoy this little video.