Quick test on how to render something properly and check to see if I can do fire effects or not - turns out that they're not that hard!

Some quick renders from my set as it currently stands:


Depth Map and Ray Trace Shadows:

Adding a few smaller objects:



Now moving onto using the camera and previewing the timing of the piece using playblasting. It provides a very useful animatic-style approach to planning and viewing an animation without having to spend too much time rendering etc.Here is my first plan playblast of my animation, poor quality and hardly any components there I know, but it was only about getting the timing right.

For my first go at trying to texture something, I thought I'd have a go at my simple book model.

First step was to take some quick photos of a book that I was going to 'duplicate' - I chose 'The Swamp Thing'. Once the photos were uploaded, I imported a snapshot of the UVs into Photoshop and started cropping and positioning the photos onto the corresponding point of the UV map. Then it was just a case of moving this back into Maya. Simpler than first feared, but I can see how it could get a lot more complicated with more interesting models.