Short clip of the first bits of test animation completed, several issues raised:
- Shaky first half - the second half was just as shaky but managed to stabilise it in After Effects thankfully.
- Watch the light change, not entirely sure how that happened.
- Rig is still in shot but can be edited out afterwards.
So, the casting worked much better than anticipated, and with a little trimming, the hands were useable and looking good!
However, as they dried further, they got darker and darker, until they were a deep orange and completely mismatched skin-tone. Having no idea how to go about painting latex without it cracking/peeling etc, it looks like I'm going to have to find some other way to make hands.
Back to the drawing board.
Back to the drawing board.
Making the original hand in sculpey around a firm metal tool for support:
Setting the mould in place in a sealed box, and choosing what to use as markers so the two halves fit together well, two polystyrene balls chosen.
Once first half is dry, petroleum jelly is smoothed all over the top to make sure the two halves come apart easily. Next half is then poured on and left to set.
Once dry, the halves are removed from the box and separated:
And voila the mold is complete! Now I need to go and buy some silicone...
Finishing up some final parts of the set, the lorry back and the last bit of paving. The set is as good as done now, except for a splash of blood here and a bit of dirt there. Next major concern is finishing the puppets, and then lighting and framing/layout. Then I'll be good to start animating!
Next job was working back on the armatures, adding a few cable joiners to enable the swapping of body parts if they get worn out etc. Also I wasn't happy with the fingerless blobby hands so this will enable me to make some more to my satisfaction.
And so, here are all the new attachment points, the back of the neck for new heads, the wrist for hands, and the base of the back for support:










