Lab Component Modelling

In order: a book, bunsen burner, burner tripod, and the brain chamber

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Fun with Fur

Here is the latest model I've been building, going pretty well but feel I need to practice more with lighting: However I've just hit a problem that the fur won't render when behind glass, as can be seen here: Hmm stumped

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More Tutorials

Finally completed the helmet tutorial, and then moved onto some more NURBS modelling and lofting tutorials:  

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Dropper

Finally seem to have shadows working to some semblance even if they are a bit too sharp. Pleased with this dropper, nice glass tube shape and rubber squeeser:

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Jamjars

I am particularly proud with the metal lid and the realism of the jar, next step is to make some contents for the jars.  Bottom view  View from inside of the lip and lid Now the jar with a (basic) brain and water

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More Glass

Not quite mastered glass yet, but getting there slowly, pretty pleased with this but need to work out how to get it to cast shadows correctly:

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Glasstastic

So the set theme I've decided on for my project is 'Science', ie Bunsen burners, bottles, tubes and other laboratory equipment - think mad scientist! I don't know if this is the correct way to make glass in Maya, but it works for

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Basic Photoshoppery

We had a tutorial on Photoshop today, mostly the basics on how to use the select/lasso/magic wand tool, and move parts of the image around. So I created these:

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First Day of Maya Tuition

We were left to our own devices for the first part of the day due to a burnt out projector, so I continued with playing with soft select on my 'goblin'. As you can see, he's looking pretty polished now and

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NURBS and Eggcups

The next in the line of tutorials was the start of NURBS (Non-Uniform Rational B-splines) modelling. Again, this wasn't as difficult as first feared, and in not time, I had a nice little eggcup using the rotate tool and then able to tweak and

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Goblin Tutorial

After putting the helmet tutorial on hold until I have access to more brains, I decided to skip ahead and try the next one. This tutorial was primarily about soft select and a lot of fun and you were working with

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Teething Troubles

So I've hit my first stumbling block in the tutorials, during building this helmet. It wants me to use the Border Edge Tool to select the edge to be bridge together, but the edges I need to select just say I

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First Steps into Digital 3D

First of all, let me admit this is not my first time using a 3D construction program, in my teens I experimented with UnrealEd and other free level building software and a couple of other simple programs. This is my first

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Findings

Just another video I've found which is a style I love as it looks so handmade and uses a mixture of techniques from stop motion, live action and others. The 'cardboardy' feel is something that is so tactile and solid, and

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The Iceman Returneth

So yep, back from iceland now, and will be slowly loading some of the photos from there up to my Flickr For now here's a picture of me looking Icelandic:

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